Retrohacked Posted April 13, 2021 Share Posted April 13, 2021 Features Gameplay Hellfire support Shareware support Fully migrate saves between Diablo and Hellfire Gold picked goes to stack even when inventory is open Pepin automatically heals Show other players on the map Preserve list position when buying and selling items in stores Preserve hotkeys and active spell across games Set default active spell for new heroes Experience bar (off by default) Monster health bar (off by default) Auto equip all item types on pickup or purchase (off by default) Auto pickup gold (off by default) Run in town (off by default) (also in multiplayer) Disable friendly fire from arrows an spells (off by default) Disable quest randomization (off by default) Adria refills mana (off by default) Barbarian and Bard heroes in Diablo (off by default) Controls Use belt via the numpad Close panels when pressing ESC Shift-click to spend all stat points Shift-click to clear readied spell Shift-click consumables to move them between the belt and inventory Shift-click equipment equip/unequip them Controller mapping D-Pad / Left stick navigation now works in all menus and is more responsive. START + SELECT now opens the main menu. Right stick mouse emulation has been improved. Gamepads plugged in while the game is running can be used. All connected gamepads can be used (previously, only the first one). Graphics / Audio Widescreen menus Scroll subtitles at the same speed as narration reader Apply sound volume to videos Improved transparency (on by default) Auto-equip sounds (off by default) Show monster type (off by default) Disable walking sounds (off by default) Stability / Performance / System Document ini-file options Reorganize ini-file Allow for up to 99 save games of each type Much lower memory usage (now in line with the original) Configurable network port Performance improvements DIABDAT.MPQ may now be upper case Support for portable installs Support file paths longer than 259 characters Add --ttf-dir and --ttf-name to allow for specifying a different UI font Switch Windows releases to 64-bit Added support for Nintendo 3DS Added support for PlayStation Vita Added support for DragonFly BSD Added AppImage for Linux Bugfixes Gameplay Catacombs doors never having traps Graphics / Audio Incorrect graphics under cave doors in multiplayer Minor color issues in some videos Command-line output missing on Windows Correct visuals and function of the joining-game-dialog Controls Mouse jumping to the top of the windows when using the menu Mouse not releasing when exiting the window Dragging on touch devices Stability / Performance / System Multiplayer host crashing after beating the game Bugfixes for original Diablo bugs Gameplay Base damage not being updated when leveling up Player vision radius not updating properly before changing level Tiles not properly being marked as out of visibility when walking Scavengers/Gravediggers taking damage when eating on higher difficulties Flash only dealing 10% damage in some directions Not getting XP for the first monster placed on a level Not getting XP from monsters hit by golems Monsters going inactive when fighting golems offscreen Monsters with hiding ability fleeing in the wrong direction from golems Fallen fleeing in the wrong direction Monsters charge directions being biased for some angles Monsters not being able to properly judge the location of firewalls Some unique items morphing on a new game Incorrectly seeing legit items as duplicates Items being destroyed if held in cursor when entering dungeon Being able to waste gold on red scrolls when not having room for them Gaining mana from reading books despite wearing an item with corruption Gold piles will be filled to their max, before starting a new one Inconsistent repair prices caused by rounding errors Arkaine's Valor brought from previous games breaking the game state Several issues causing Arkaine's Valor to enter a broken state Black Mushroom quest not resetting between games Randomly being teleported from level 15 to Lazarus' chamber Several bugs in Lazarus quest when re-entering the teleport Town portals appearing on two levels when cast in a quest level Controls Inconsistent mouse behavior when opening/closing various panels Graphics / Audio Gold icons graphics are always correct Arrows graphics not aligning with the move direction Wrong death sound when monster/golem kills another monster Lights not always following unique monsters Lights added on map update not working (Arkaine's Valor, etc.) Player light radius not readjusting when a player is knocked back Loadscreen colors on entering the Poison Water quest Lava pools sometimes having roof tiles in them Doors sometimes missing in Halls of The Blind Broken outline on some inventory items Stability / Performance / System Fix more stability issues Bugfixes from Hellfire 1.00 - 1.01 Monster hitpoints overflowing in Nightmare/Hell difficulty Gharbad the Weak not dropping his item when killed by a golem Some stability issues Bugfixes for original Hellfire bugs Gameplay Firewall damage calculation being too low Firewall/Lightningwall damage being based on the dungeon level instead of spell level for the first player Right-hand item's decay suffix being applied to the left-hand item in multiplayer Town Shrine would always cast TP from the first player instead of the user Oily Shrine and Sparkling Shrine would cast their traps as if the first player was doing it The farmer would always think he was talking to the local player Scavenger/Gravedigger AI being stuck for a round after eating Sync available quests in multiplayer Correct spell level being ignored for Search and Rage Graphics / Audio Monster attack sound sometimes not playing Missing sounds when bards and barbarians talk to cows "0 Gold" sometimes spawning on The Cornerstone Minor typography corrections Bugfixes from Diablo 1.03 - 1.09 The Hidden Shrine freezes when not holding an applicable item Memory corruption when casting town portal Crashes associated with Black Death Players getting stuck in a wall when using Town Portals Some Hell difficulty monsters being too easy to hit Mana Shield bugs that could make a player invulnerable and/or invisible Disarming skill not working on levels 13 through 15 Mana Shield permanently using up level missiles Corrected behaviour of Thieves, Speed/Haste, Balance/Stability/Harmony, and Piercing/Bashing/Puncturing Mana Shield becoming less effective with increasing spell level Excessive damage when a Mana Shield expired due to an attack Bows with fire damage prevented the Gargoyles from healing Right-clicking belt item 5-8 not working while the Spellbook is open Mana Shield and Nova not appearing for other players Shields disappearing when worn after wielding two-handed weapons Adria's books appear white even when the player can't read them Equipped shields not appear properly to other players Monster health not appearing correctly on Nightmare and Hell difficulty Diablo's scream being muted if you load a save game during his death throes Multiplayer character files are now located in the data directory, and may be moved between computers Some stability issues Known issues Save game difficulty does not carry over from 1.1.0 Windows: Hellfire is unstable with no save games Vita: cannot edit player name Amiga: builds are currently unstable View the full article Link to comment Share on other sites More sharing options...
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