Retrohacked Posted January 10, 2022 Share Posted January 10, 2022 Features Platforms Added support for Android (please leave us a review 🤗) Added support for the original Nintendo 3DS Added support for Lepus - jz4760/RG300 with multiplayer support Switch: Added TCP/IP multiplayer support Vita: Added TCP/IP multiplayer support OpenDingux: Added TCP/IP multiplayer support 3DS: Added TCP/IP multiplayer support 3DS: Add launcher sound Graphics / Audio Animations are now updated at render time for high fps visuals Added support for hardware cursor (solves cursor lag) Quests being ordered logically in the quest panel Quest panel now lists completed quests More fine grained volume slider Added option for pickup sound Shrine reveals map in a different color than your own exploration Automap has drop shadow for better contrast in some levels Added font with support for Extended Latin, Greek, Coptic, Cyrillic, Chinese, Japanese, and Korean Item outline color now matches rarity Use gold color to indicate unique items in stores Improved XP bar visuals More widescreen loading scenes Mac: Icon now follow Big Sur style guide Multiplayer Added built in support for ZeroTier (no need for port forwarding, no need for an extra application) Added support for unencrypted public games Added auto discovery of public games over ZeroTier Share map exploration (in a different color than your own exploration) Controls Press alt to show items on ground with labels Added option for stopping the hero with a key-press Hold click to continue to attack/walk/consume Click ctrl-click to drop an item Click shift-click to swap to the clicked weapon Limit the max width between panels Center align panels Rune bomb and crypt map can be used when standing next to target Added option for disabling crippling shrines Improve inventory filling order Added option to refill belt automatically gamepad: Equip equipment when pressing [use] gamepad: Operate object as last option for primary controller action gamepad: Allow applying oils with secondary action button gamepad: Inventory now takes object size into consideration gamepad: Add joystick dead zone range to ini touch: Add input hint to virtual keyboards Stability / Performance / System Add support for translations Run in self-contained (portable) mode if diablo.ini is in the same folder as DevilutionX Chat now supports Unicode, including emojis Several actions can now have their key bindings remapped in the ini Added key bind options for quick save/load Show additional logging with --verbose Start directly in Hellfire mode with --hellfire Support for MPQs with compressed audio Log errors to the terminal as well Added options to adjust audio quality to ini Update Shareware help text to match retail version Automatically pause and mute the game when put in the background Allow for multiple heroes with the same name Only update diablo.ini if there are changes Windows: Auto detect location of MPQ files from GOG installation Translations Added Brazilian Portuguese Added Bulgarian Added Czech Added French Added German Added Italian Added Korean (requires the additional fonts) Added Polish (optional dub by professional voice actors) Added Russian Added Simplified Chinese (requires the additional fonts) Added Spanish Added Traditional Chinese (requires the additional fonts) Bugfixes Gameplay Fix small rooms missing from some levels Golem's to-hit being incorrect after loading a save game Diablo: Correct spells mana cost for the Sorcerer Diablo: Armor piercing was 2x of what it should be Diablo: Barbarian missing his armor piercing bonus Hellfire: Elemental spell was missing Hellfire: Firering spell not creating the correct shape Platforms Switch: No longer reacts to touch events Graphics / Audio Corrected directional sounds for distant sources Fix sound cut off when exiting game or starting the intro video Entirely new audio mixer to solve audio issues and lower memory usage Fixed rendering issues on 8bit outputs Hellfire: Clearly indicate if it's in shareware mode Multiplayer Reverted melee damage, when friendly fire and friendly mode is on Do not show XP bar when chat is open Do not show unbound status in place of game name Show host version when incompatible Controls Gamepad: Prevent wasting stat points on maxed out stats Gamepad: Do not reset cursor position when switching between mouse and gamepad Gamepad: Unable to open crypt and hive Gamepad: Close cathedral map when pressing B-button Touch: Open virtual keyboard when text input is needed Stability / Performance / System Correctly reset game state if not saved Compatibility with shareware save games Correctly handle folders with non English symbols in them Free network connection after ending game Never require write mode for MPQ files Allow for comments in ini file Load assets from a folder called assets next to the application if not found in data paths Added listfile to our MPQs Add ini option for showing FPS Fix name filtering Correct minor memory leaks Further reduced memory usage Performance improvments Windows: Only show network errors once Bugfixes for original Diablo bugs Gameplay Player becoming immune to stun while using manashield at low health Monsters and players are no-longer immune to missiles when moving horizontally Fix missiles hitting multiple times Fix missiles sometimes skipping hit checks when passing a target Fix charging monsters disappearing from the game if changing levels while they were charging Fix negative AC bonus resulting in +1 AC Do not attack dead monsters Show more accurate To hit value in char panel Wake up minions when their leader wakes up Disallow swapping gear while not standing/walking to avoid animation lock Switching of spells during casting changing the cost of the cast Not being able to pick up items after starting a new game for a short amount of time Persist shop inventory shop items when saving and loading Diablo's chamber opening with one lever after level loading Thaumaturgic shrine not restocking trapped chests Scavengers/Gravedigger were only able to search for corpses south of them Scavenger leaders getting stuck if minions started eating Quest monsters level being increased twice Fix gold piles with 0 gold from incorrect treasure room generation Avoid using temporary missiles for game state tracking Object interactions stacking while other actions are being performed Quest items sometimes not being picked up when clicked Teleport spell failing for some valid positions Phasing spell sometime failing or sending you outside the level Phasing not working in Lazarus' chamber Too many monster slots being allocated for golems on levels with quests Golems spawning on top of the player Fix Zhar's bookcase resetting a golem instead of Zhar Zhar saying his line twice in a game Fix stairs up to level 8 sometimes taking the player to town instead Fix random tiles being explored on automap Fixed various typos Graphics / Audio Monster light not updating when monster teleports Correctly shorten item names depending on visual length Missing dirt corners on map Wobbling map indicator when walking Fix screen position jumping after loading some saves Some lava still animated despite game pause Fully close the dialog screen when pausing game Changed player saying "Not enough mana" to a more fitting message when using a level 0 spell Draw belt item number for unusable scrolls Multiplayer Correct dsync caused by incorrect vision range for other players Sync monster active state Player attack speed being out of sync Dsync when switching items without sufficient inventory space Compensate for desync cause related to player movement Golem dsyncing if owner leaves level Prevent golems from fighting each other Play the correct sound when a player is hit by missiles Controls Controls [ + ] stat point buttons sometimes not responding to clicks Stability / Performance / System Keyboard layout is now correct when entering chat messages Validate network messages to harden security Fix corrupt save games for levels with large amount of entities Game now remembers the last selected hero Added menu for switching between Hellfire / Diablo Make menu navigation wrapping consistent Corrected multiple crashes and stability issues Bugfixes for original Hellfire bugs Gameplay Range monsters cannot hit target at melee range Monsters could not see firewalls if covered by lightning wall and vice versa Armor piercing affix on ranged weapons decreasing hit chance instead of increasing it Fix stuttering when running in town Firering spell damage not being based on the caster Firering spell giving XP to the wrong player Solar shrine time was off by 1 hour, and did nothing between 4 and 5 am Reflect spell not working after loading a save game Potion trap was not degrading rejuvenation potion into mana or life Barbarian's skill not correctly updating health points Graphics / Audio Fix missing player lights when loading Hive level 3 Apply lights to all berserked monsters after loading save game Remove light when killing a berserked monster Blood star becoming invisible when blocked Rotate arrows in the appropriate direction when blocking Candles around the storybook sometimes missing in Crypt Celia now leaves after her quest ends Update Celia and Complete Nut graphics when completing their quests Only play "Uh uh" sound the first time you pick up the cathedral map Glass breaking sound sometimes not playing for the potion trap Multiplayer Fix dsync in Hive Open Crypt from the start Restrict access to Hive and Crypt based on level Reflect spell not being synced Search spell affecting all players Known issues The Linux build does not contain devilutionx.mpq which must be downloaded separately instead or it will be unable to locate fonts\yellowdialog.trn. Switch/3DS: Polish dub produces static sounds OpenDingux: Now requires Beta View the full article Link to comment Share on other sites More sharing options...
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