Retrohacked Posted January 12 Share Posted January 12 Changes: Added Sinden Lightgun procedural border Creates an adjustable white border to allow the lightgun uses figure out where you are pointing on the screen Controllable width and Opacity Optional tube edge correction to keep all screen visible Update to SMOOTH-ADV NTSC Presets @Hyllian's awesome SGENDPT-Mix-Multipass added has replaced MDAPT and CB Dedither Comversion from Old to New: HSM_DEDITHER_MODE = 1 & HSM_DEDITHER_MODE = 3 (Checkerboard de-dither On) become: SGPT_BLEND_OPTION = 1 HSM_DEDITHER_MODE = 4 (Vertical Lines de-dither On) becomes: SGPT_BLEND_OPTION = 2 HSM_DEDITHER_MODE = 4 (Checkerboard and Vertical Lines de-dither On) becomes: SGPT_BLEND_OPTION = 3 Added a Blend Value to PS1 Box Blur Added @guest's G-Sharp-Resampler pass before the SharpSmoother By Default it will be off Default settings are set add sharpening, and no blurring, and the anti-ringing feature really works well This adds extra sharpening but still allows for smoothing of similar colors afterward in SharpSmoother Fixed Independent Bezel Scale Added Reflection Mask Image back in, Neo Geo example in Mega Bezel Examples package Some small updates to the Readme View the full article Link to comment Share on other sites More sharing options...
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