Retrohacked Posted December 12, 2022 Share Posted December 12, 2022 Changes: Guest Advanced updated to crt-guest-advanced-2022-11-28-release1 Presets Reorganized Variation Presets (Base CRT Presets stay the same) including: Megatron Max Int Scale Smoothed presets Presets updated to reference .params files to avoid redundancy These Params files can be used in any of your presets to apply pre-defined effects Updated Smoothed presets, now there is the range of no smoothing to super smoothing Updated Vector Presets made for FBNeo High Res Mode Better mask display which is appropriate for color vector games Fixed Glass Presets and brightness of Megatron in HDR Tube Effects default values have been adjusted Changed Sampling Multiplier now to use 100 by default, and 0 is no longer an option If you have any presets with the sampling multiplier set to 0 you will need to change them Fixed bug where Colored Gel was causing the tube to become transparent Signal Noise Added (Noise in signal before the CRT shader) Works independently of the retroarch viewport resolution Choose between resolution of noise matching the scanline resolution, core resolution or smoothed resolution Fixed Top/Bottom Cropping in NTSC presets which was doing incorrect sampling Resolution Debug Correct scale values are now shown when Viewport Zoom is used Integers with no decimal are now shown when screen is at an integer scale Deconvergence Scale Mode Added There are now a different deconvergence scaling modes SCREEN - Scales relative to screen height - Default OUTPUT - Scales relative to output height ABSOLUTE - Does not scale This means the deconvergence will look bigger if you are running at a lower resolution and vice versa MASK - Will scale by the factor of the mask's current size Fake Scanlines now applied before deconvergence so deconvergence will be applied above and below each scanline Mask Size Auto Threshold Added You can now see and set what the threshold is for the masks to increase size Black Level Control in Grade has better incremental adjustment This is now working well with the Post Brightness Affects Black Level Used in the Vector preset so the vector brightness can be increased without the rest of the screen brightening Note: Good trick for Scanlines on Black without destroying contrast Increase the black level in grade to bring black up to a bit gray and scanlines appearing on the black Reduce Gamma Out near the top of the full setting list to make the gray areas darker but keep scanlines View the full article Link to comment Share on other sites More sharing options...
Recommended Posts