Retrohacked Posted November 19, 2022 Share Posted November 19, 2022 PSX:new features:- 4 x analog multitap with rumble(by markun)- 480i to 480p hack- disable automatic reset when switching CDs while LID is open in OSD- display button names for guns and NeGcon while doing button mappinggames affected by fixes:- Star Wars - The Phantom Menace- Parasite Eve 2- Firemen 2- Soccer 97- Ogre Battle- Destruction Derby 2 Demo in Registration Demo PAL- Tobal- Crisis Beat- Jeopardy!- Castrol Honda Superbike Racing- Next Tetrisfixes/changes:- Corrected mapping config string(by Zakk)- MDEC: implement double buffer colorram so IDCT and COLOR stage can work in parallel without interfering- MDEC: fix color decoding overflow- MDEC: reduce decoding speed for 15bit mode- DMA: DMA to RAM does not write if uppermost address bit is set(8..16mbyte area)- GPU: latch interlaced drawing bit when drawing is idle so it doesn't change while drawing a primitive- GPU: rework Palette cache reset- Video: set interlace field when turning on interlaced mode based on odd/even frameaccuracy improvements:- DMA: implement configurable CD timing(memctrl)- DMA: corrected block mode pausing- DMA: corrected linked list mode starting pause, and timing between list entries- JOYPAD: adjusted emulated pad response timing according to measurements- CD: count up readSectorPointer so multiple sectors can be fetched before buffer overrun occurs- CD: fix a bug where late ack from e.g. command could trigger sector read pointer update- GPU: fix timing of GPUSTAT bits odd-even(31) and interlace field(13) around vsync- GPU: GPUSTAT_DrawingOddline on/off moved slightly before line end in 240p mode -> fulfills test against hardware- GPU: GPUSTAT_DrawingOddline on moved one line earlier in 480i mode -> fulfills test against hardwareView the full article Link to comment Share on other sites More sharing options...
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